I was heavily influenced by architects Tadao Ando and Frank Lloyd Wright, and you can see elements of their work throughout the game. I also drew inspiration from architectural styles from all over the world. I wanted to create a visual style that showcased the architecture, while also feeling warm and welcoming. Visual influences: Manifold Garden’s art style was initially inspired by the works of M.C. Between the old and current footage of the game, you can see how the visuals have improved. These are small details, but they make a really big impact on the visuals and feel of the game overall. This involved a lot of refinement to the edge detection shader and the post-processing stack over the years. ![]() I’ve had to unlearn a lot of ingrained notions about space, but it has also been a liberating creative process.įavorite details: We spent a lot of time and effort to get the appearance of the edges in the game to look perfect. When you go up a set of stairs and end up below where you started, you begin to think of architecture differently. When you can change gravity and walk on any surface, a wall is no longer a barrier. Living in Chicago, I am surrounded by so much architectural history it’s only natural that architectural influences worked their way into Manifold Garden.Ĭhallenges: Learning to design spaces that would be impossible to create in the real world. I experimented with changing the rules of physics and space, discovering how these changes affected the architecture in the game. I was inspired by the scene in the movie Inception, where the characters fold Paris in half and walked up the wall. Escher print that depicts a world with multiple gravities. Initially the game was called Relativity, after the M.C. I had no prior game development experience, and I originally thought the game would take three months to complete, but it ended up taking almost seven years. Reasoning: I began working on Manifold Garden back in November 2012. Our target audiences are people looking for artful and unconventional games, or those who are looking for something a little different. ![]() As you progress through the game, you gradually master the rules of the universe to restore a barren world with vegetation and life. You manipulate gravity to change your perspective and explore the world in new ways by walking on any visible surface. Set in a beautiful Escheresque world where the laws of physics are different, the world repeats infinitely in every direction. ![]() Wholesale purchases are not yet finalized and are not guaranteed.Responses by William Chyr, designer, William Chyr Studioīackground: Manifold Garden is an upcoming exploration puzzle game that reimagines physics and space. *Select retailers may receive a non-limited variant of this title (without pack-ins or exclusives). You, the player, are meant to cultivate a garden, and by encouraging the prosperity of plantlife and waterways, you continue to unlock the many secrets of this abstract and amazing world. Environments stretch of forever and ever, but yet, despite its impossible architectural trappings, there is a natural beauty at play. It is “infinity incarnate” - an endless masterwork that tells a finite story, but does so with the beautiful illusion of absolutely limitless scope. At first blush, it’s a psychics-dripping puzzle game, but examine further and you’ll realize that it has actually cracked the conundrum. There’s no escaping this practicality… or is there? Case study anomaly: the technological and artistic achievement that is Manifold Garden, created by the genius William Chyr over the course of 8½ painstaking years. ![]() The conundrum of video games is that there is always a limitation - whether budget, memory and/or time.
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